I am a game designer making music, not a musician making games. The signal runs the other way — controller → Unity → Max, rather than instrument → Max → Unity.

This is the line that separates my work from the closest existing research, and it took reading two papers to find it.

The two neighbours

GAPPP (Lüneburg, Ciciliani — Anton Bruckner Private University) works on gamified audiovisual performance. When I first read it I thought they had already done my research. On the surface we overlap: game mechanics, audiovisual output, human experience. Underneath, their centre is musicians, concert halls, ludology.

SPLT/SCRN (NIME ‘23) routes an instrument through Max into Unity to make a game-piece. Again: performer first, game second.

Which way the signal runs

GAPPP / NIMEThis project
Who playsTrained performersOrdinary players
Entry pointAn instrumentA controller
SignalInstrument → Max → UnityController → Unity → Max
OutputMusical performanceAudiovisual, sometimes AI-generated
VenueConcertInstallation

The distinction is narrower than “game engine as instrument” in general, and that narrowness is the point: game controller as instrument is a smaller, newer, more defensible position than game engine as instrument.

Where it is running

Phosphor — gamepad → Unity → OSC → Max/MSP. Architecture determines reverb, vegetation determines tempo, gaze determines harmony.