A working notebook, kept in the open. MA Media Design, HEAD Geneva — thesis due December 2026, exchange at ZHdK Immersive Arts Space, autumn 2026.

Nothing here is finished. Each section’s front page says what belongs in it and when something gets added.


Starting Point

The practice all of this came out of, and which parts of it the thesis takes.

Readings

One page per paper, and a matrix that reads them side by side for what they leave open.
A Fair Game? · Between Art and Game — GAPPP · Fused Spectatorship

Theory

Concepts taken from papers, and whether they actually fit my work.
Meaningful Play · Embodied Metaphors · Narrative Sensification · Tacit Knowledge · Game as Score

Methods

How to actually do the research. Nothing here is a finding.
Thematic Analysis · Micro-Phenomenological Interview · Research through Design · Polar Diagram

Interviews

Asking other makers how they actually do it.
Sion Cao

Observations

What actually happened in the room, written down before it gets tidy.
Wavy RGB — Floating Point Studio

Projects

My own work — both the object of study and where the research gets tested.
Phosphor

Fragments

Things I keep coming back to, before they are questions.
The Controller as a Cultural Symbol · Game Engine as Instrument · Interactivity vs. Gamefulness

Evolution

Every change of direction, logged with the reason it changed.
Four versions of the research question

Thesis

Where everything has to fit together into one object.