One page per paper. Six read in full, one in progress.

Every paper arrives as a finished object with its seams hidden — a question, a method, a finding, all presented as though they had always fitted together. Reading one properly means taking it apart: what was actually done, what was claimed, and the part that matters most, what was left undone.

What comes out of a paper

Two things, and they get filed separately:

  • Concepts I might use → Theory
  • Procedures for doing research → Methods

The rule

Every page ends with the same field: what it leaves open for me. Read that field down the whole list and a line appears that no single paper states — see the matrix below.


The matrix

PaperQuestionMethodFindingWhat it leaves open for me
Shadowplay (TEI ‘24)Shadows + AI as embodied installationInstallation + artist statement, no user studyArtwork-paper structureInstallation but no evaluation → mine needs a user study
Tangible Affect (DIS ‘24)How tangible systems evoke affectSystematic review, 49 systemsHand-based interaction dominates; full-body largely absentFull-body embodied × gameful is unoccupied
A Fair Game? (TEI ‘24)Making unfairness felt bodilyRope-and-horse installation + 15 interviewsNarrative sensificationHow single-player interaction can be gameful
Thinking with Sound (CHI ‘24)Embodied experience of an ultrasound installationMicro-phenomenological interviews + diffractive analysisSound as material; entanglementSound is listened to, not played
SPLT/SCRN (NIME ‘23)Game engine as improvisational scoreInstrument → Max → OSC → UnityGame as score; friction as featurePerformers are trained musicians → not ordinary people with a controller
Lüneburg / GAPPP (2018)Engagement in gameful AV performancePractice-based reflection + questionnaires + polar diagramsEngagement needs a perceivable action–reaction link plus tacit knowledgeMusicians in concert halls → not game designers and ordinary audiences
Fused Spectatorship (CHI PLAY ‘23) in progressMaking spectators’ bodies actively involvedEMS device + 12 participants in the wild + thematic analysisBody engagement matters more than controlThe spectator’s own body is driven → mine watches someone else’s

Reading the last column down

Installation but no evaluation → full-body gameful is unoccupied → single-player gamefulness unsolved → sound is listened to, not played → performers are professionals, not ordinary people with a controller → spectators watch their own body, not someone else’s.

Which converges on a coordinate nobody currently occupies:

An installation played by an ordinary person, through a controller and a screen, in which the audience’s body is involved.

One caveat kept deliberately visible: none of these seven papers is about multi-person collective installations. This is a gap in the single-player literature — which is precisely why the open question is still open.